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RGSS3 ANTI-LAG SYSTEM FOR RPG MAKER VX ACE (BASIC VERSION)

Insert #1: If you are using GubiD's Tactical Battle System for RPG  Maker VX Ace, I intend you to use the GTBS Anti Lag Patch.

Note: This is the free version. The release for the paid version with more features will be released separately.

💎 Core Features of the Anti-Lag System

✅ Sprite Disposal and Cleanup

  • Automatically disposes of unused or undisposed Sprite, Sprite_Character, and Plane objects.
  • Cleans up unused bitmaps and cached images from memory.
  • Tracks scene changes and disposes old scenes properly.

✅ Animation Handling Optimization

  • Overrides animation sprite generation to pool and reuse animation sprites.
  • Adds an animation_queue system that staggers animation frames to prevent sudden lag from multiple simultaneous effects.

✅ Event Anti-Lag (Map-Level Optimization)

  • Only updates events within a certain screen range.
  • Reduces update frequency for off-screen events.
  • Removes update calls to empty event pages with no triggers.

✅ Parallel Process Management

  • Introduces throttling to slow down non-critical parallel processes.
  • Idle-waiting logic for frame-heavy common events

📦 Modular Code Structure

  • The main script used for standard RPG Maker VX Ace projects.
  • A GTBS-compatible version with:
  • Patched animation optimizations for GTBS battlers.
  • Tighter control of tactical map event updates.
  • Special attention to GTBS’s GTBS_AI, GTBS_Unit, and GTBS_BattleManager.


Download

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Click download now to get access to the following files:

AntiLag - Mintyy.zip 649 bytes
GTBS Anti Lag Patch.zip 595 bytes

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