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Ever wanted to have your game have a mini game where it's all about having swimming? Or probably want to make a game where the players swim for a reward? That's the purpose of this plugin, so look no further!

Description:

A map to script based plugin, this mini game plugin allows you to set up a distance for the map as a swimming area. 

Features:

  • Basic Swimming
  • Stamina Based swimming button.
  • Empower based swimming button.

Notes:

  • The background of the swimming area uses the MAP image. This means when you want to create a swimming pool, it should be the map. You can also use a parallax and it would be fine.
  • The DISTANCE that is needed for the actor or contender to reach is the screen x
    value. For example, by default, it is 720. That is the 720 x coordinate in the screen (which by default the width of the game screen is 812).
  • Each actor sprite has a name and cycle values. For example, your actor's name
    you placed is Harold. In the pictures folder, you should have Harold, Harold1, Harold2, Harold3. This would be the interchangable graphics to show that the actor is swimming. This would go the same for the contender.

Controls:

  • Longpress the Right Directional Key to Swim. This costs less energy. (Key changable in parameters)
  • Longpress the SHIFT Key to Sprint Swim. This costs more energy. (Key changable in parameters)
  • Use the mouse key to use the Splash, Crash or Advantage skills (from the buttons).

Accessible Variables:

From the plugin parameters, you may have noticed the Switch Tie In. The switch tie in is a parameter where, you can tie in a switch so you would know if you won or you lose. This means that the switch can be used to access either you won or you lose, and can do particular events with it. This goes the same with the first, second and third contender. By default, your energy is 100. Same goes with the contenders.

Plugin Commands:

SWIMMING Start

^ use this command to start the swimming game.

SWIMMING Set Distance x

where x is the new distance that the actor and contender needs to reach to win.

SWIMMING Set Actor Speed x

^ where x is the new speed the actor has in swimming.

SWIMMING Set Actor Recovery x

^ where x is the new recovery speed the actor has in swimming. Default is 0.10

SWIMMING Set Actor SprintSpeed x

^ where x is the speed you will have if you sprint using SHIFT key. (Default: 1.60)

SWIMMING Set Actor SprintCost x

^ where x is cost of sprint swimming. (Default: 0.60)

SWIMMING Set Actor NormSwom x

^ where x is cost of normal swimming. (Default: 0.20)

SWIMMING Set Actor X value

^ where value is the new x coordinate of the actor.

SWIMMING Set Actor Y value

^ where value is the new y coordinate of the actor.

SWIMMING Set Actor Splash x

^ where x is the new splash usable times of the actor.

SWIMMING Set Actor Crash x

^ where x is the new crash usable times of the actor.

SWIMMING Set Actor Advantage x

^ where x is the new advantage usable times of the actor.

SWIMMING Set Actor Energy value

^ where value is the new swimming energy of the actor.

SWIMMING Set Actor Sprite x

^ where x is the sprite of the actor used when swimming.

SWIMMING Set Actor Name x

^ where x is the actor's swimmer name shown on the gauge.

SWIMMING Set Actor RegainSpeed x

^ where x is the actor's speed in regaining his / her energy.

SWIMMING Set Contender1 Speed x

^ where x is the new speed the 1st contender has in swimming.

SWIMMING Set Contender1 Name x

^ where x is the contender's swimmer name shown on the gauge.

SWIMMING Set Contender1 Energy value

^ where value is the new swimming energy of the 1st contender.

SWIMMING Set Contender1 Sprite x

^where x is the sprite of the 1st contender used when swimming.

SWIMMING Set Contender1 X value

^ where value is the new x coordinate of the 1st contender's sprite.

SWIMMING Set Contender1 Y value

^ where value is the new y coordinate of the 1st contender's sprite.

SWIMMING Set Contender2 Speed x

^ where x is the new speed the 2nd contender has in swimming.

SWIMMING Set Contender2 Name x

^ where x is the 2nd contender's swimmer name shown on the gauge.

SWIMMING Set Contender2 Sprite x

^ where x is the sprite of the 2nd contender used when swimming.

SWIMMING Set Contender2 Energy value

^ where value is the new swimming energy of the 2nd contender.

SWIMMING Set Contender2 X value

^ where value is the new x coordinate of the 2nd contender's sprite.

SWIMMING Set Contender2 Y value

^ where value is the new y coordinate of the 2nd contender's sprite.

SWIMMING Set Contender3 Speed x

^ where x is the new speed the 3rd contender has in swimming.

SWIMMING Set Contender3 Name x

^ where x is the 3rd contender's swimmer name shown on the gauge.

SWIMMING Set Contender3 Energy value

^ where value is the new swimming energy of the 3rd contender.

SWIMMING Set Contender3 Sprite x

^ where x is the sprite of the 3rd contender used when swimming.

SWIMMING Set Contender3 X value

^ where value is the new x coordinate of the 3rd contender's sprite.

SWIMMING Set Contender3 Y value

^ where value is the new y coordinate of the 3rd contender's sprite.



Purchase

Get this asset pack and 5 more for $13.50 USD
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$15.00 $7.50 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $7.50 USD. You will get access to the following files:

Swimming Mini Game [F].rar 17 MB